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authoraleksav013 <aleksav013@gmail.com>2021-05-21 12:42:27 +0200
committeraleksav013 <aleksav013@gmail.com>2021-05-21 12:42:27 +0200
commit1631d76a3023e93e88d2a6800af3e946850f053b (patch)
tree7cb5a2294c65fa53713e8047f28754460d51cedc /main.cpp
parentca919785fbc94b4c4aa29efd9649d89a8c266f22 (diff)
Adding enemies
Diffstat (limited to 'main.cpp')
-rw-r--r--main.cpp57
1 files changed, 47 insertions, 10 deletions
diff --git a/main.cpp b/main.cpp
index 4614500..8f7227f 100644
--- a/main.cpp
+++ b/main.cpp
@@ -1,22 +1,48 @@
+#include <SFML/Graphics/Color.hpp>
+#include <SFML/System/Vector2.hpp>
#include<iostream>
#include<SFML/Graphics.hpp>
-class Player
+#include<random>
+std::mt19937 rng(time(0));
+const int n=30;
+class Entity
{
public:
float x,y;
sf::RectangleShape telo;
- Player();
+ Entity() {}
+ Entity(sf::Vector2f pozicija,sf::Vector2f velicina,sf::Color boja);
};
-Player::Player()
+Entity::Entity(sf::Vector2f pozicija, sf::Vector2f velicina,sf::Color boja)
{
- telo.setSize(sf::Vector2f(100.0f,100.0f));
+ telo.setSize(velicina);
+ telo.setFillColor(boja);
telo.setOrigin(sf::Vector2f(telo.getSize().x/2,telo.getSize().y/2));
- x=y=0;
+ x=pozicija.x;
+ y=pozicija.y;
}
+class Enemy:public Entity
+{
+ public:
+ Enemy():Entity() {}
+ Enemy(sf::Vector2f pozicija,sf::Vector2f velicina,sf::Color boja):Entity(pozicija,velicina,boja) {}
+};
+class Player:public Entity
+{
+ int health;
+ public:
+ Player():Entity() {}
+ Player(sf::Vector2f pozicija,sf::Vector2f velicina,sf::Color boja):Entity(pozicija,velicina,boja)
+ {
+ health=100;
+ }
+};
class Game
{
Player igrac;
+ Enemy neprijatelj[n];
sf::RenderWindow prozor;
+ int visina,sirina;
public:
Game();
void loop();
@@ -28,16 +54,23 @@ class Game
Game::Game()
{
prozor.create(sf::VideoMode(512,512),"RPG igra");
+ visina=prozor.getSize().y;
+ sirina=prozor.getSize().x;
+ prozor.setFramerateLimit(60);
+
+ igrac = Player(sf::Vector2f((float)sirina/2,(float)visina/2),sf::Vector2f(100.0f,100.0f),sf::Color::White);
+ for(int i=0;i<n;i++) neprijatelj[i] = Enemy(sf::Vector2f(rng()%sirina,rng()%visina),sf::Vector2f(50.0f,50.0f),sf::Color::Red);
+
igrac.x=(float)prozor.getSize().x/2;
igrac.y=(float)prozor.getSize().y/2;
}
void Game::keyboard()
{
float dist=10.0;
- if(sf::Keyboard::isKeyPressed(sf::Keyboard::W)) igrac.y-=dist;
- if(sf::Keyboard::isKeyPressed(sf::Keyboard::A)) igrac.x-=dist;
- if(sf::Keyboard::isKeyPressed(sf::Keyboard::S)) igrac.y+=dist;
- if(sf::Keyboard::isKeyPressed(sf::Keyboard::D)) igrac.x+=dist;
+ if(sf::Keyboard::isKeyPressed(sf::Keyboard::W)&&igrac.y>0) igrac.y-=dist;
+ if(sf::Keyboard::isKeyPressed(sf::Keyboard::A)&&igrac.x>0) igrac.x-=dist;
+ if(sf::Keyboard::isKeyPressed(sf::Keyboard::S)&&igrac.y<visina) igrac.y+=dist;
+ if(sf::Keyboard::isKeyPressed(sf::Keyboard::D)&&igrac.x<sirina) igrac.x+=dist;
}
void Game::events()
{
@@ -50,7 +83,9 @@ void Game::events()
prozor.close();
break;
case sf::Event::EventType::Resized:
- std::cout<<"Nova velicina prozora je:"<<prozor.getSize().x<<' '<<prozor.getSize().x<<std::endl;
+ visina=prozor.getSize().y;
+ sirina=prozor.getSize().x;
+ std::cout<<"Nova velicina prozora je:"<<sirina<<'x'<<visina<<std::endl;
break;
}
}
@@ -60,11 +95,13 @@ void Game::draw()
{
prozor.clear();
prozor.draw(igrac.telo);
+ for(int i=0;i<n;i++) prozor.draw(neprijatelj[i].telo);
prozor.display();
}
void Game::run()
{
igrac.telo.setPosition(igrac.x,igrac.y);
+ for(int i=0;i<n;i++) neprijatelj[i].telo.setPosition(neprijatelj[i].x,neprijatelj[i].y);
}
void Game::loop()
{