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#include <SFML/Graphics/Color.hpp>
#include <SFML/System/Vector2.hpp>
#include<iostream>
#include<SFML/Graphics.hpp>
#include<random>
std::mt19937 rng(time(0));
const int n=30;
class Entity
{
public:
float x,y;
sf::RectangleShape telo;
Entity() {}
Entity(sf::Vector2f pozicija,sf::Vector2f velicina,sf::Color boja);
};
Entity::Entity(sf::Vector2f pozicija, sf::Vector2f velicina,sf::Color boja)
{
telo.setSize(velicina);
telo.setFillColor(boja);
telo.setOrigin(sf::Vector2f(telo.getSize().x/2,telo.getSize().y/2));
x=pozicija.x;
y=pozicija.y;
}
class Enemy:public Entity
{
public:
Enemy():Entity() {}
Enemy(sf::Vector2f pozicija,sf::Vector2f velicina,sf::Color boja):Entity(pozicija,velicina,boja) {}
};
class Player:public Entity
{
int health;
public:
Player():Entity() {}
Player(sf::Vector2f pozicija,sf::Vector2f velicina,sf::Color boja):Entity(pozicija,velicina,boja)
{
health=100;
}
};
class Game
{
Player igrac;
Enemy neprijatelj[n];
sf::RenderWindow prozor;
int visina,sirina;
public:
Game();
void loop();
void events();
void keyboard();
void run();
void draw();
};
Game::Game()
{
prozor.create(sf::VideoMode(512,512),"RPG igra");
visina=prozor.getSize().y;
sirina=prozor.getSize().x;
prozor.setFramerateLimit(60);
igrac = Player(sf::Vector2f((float)sirina/2,(float)visina/2),sf::Vector2f(100.0f,100.0f),sf::Color::White);
for(int i=0;i<n;i++) neprijatelj[i] = Enemy(sf::Vector2f(rng()%sirina,rng()%visina),sf::Vector2f(50.0f,50.0f),sf::Color::Red);
igrac.x=(float)prozor.getSize().x/2;
igrac.y=(float)prozor.getSize().y/2;
}
void Game::keyboard()
{
float dist=10.0;
if(sf::Keyboard::isKeyPressed(sf::Keyboard::W)&&igrac.y>0) igrac.y-=dist;
if(sf::Keyboard::isKeyPressed(sf::Keyboard::A)&&igrac.x>0) igrac.x-=dist;
if(sf::Keyboard::isKeyPressed(sf::Keyboard::S)&&igrac.y<visina) igrac.y+=dist;
if(sf::Keyboard::isKeyPressed(sf::Keyboard::D)&&igrac.x<sirina) igrac.x+=dist;
}
void Game::events()
{
sf::Event evnt;
while(prozor.pollEvent(evnt))
{
switch(evnt.type)
{
case sf::Event::EventType::Closed:
prozor.close();
break;
case sf::Event::EventType::Resized:
visina=prozor.getSize().y;
sirina=prozor.getSize().x;
std::cout<<"Nova velicina prozora je:"<<sirina<<'x'<<visina<<std::endl;
break;
}
}
keyboard();
}
void Game::draw()
{
prozor.clear();
prozor.draw(igrac.telo);
for(int i=0;i<n;i++) prozor.draw(neprijatelj[i].telo);
prozor.display();
}
void Game::run()
{
igrac.telo.setPosition(igrac.x,igrac.y);
for(int i=0;i<n;i++) neprijatelj[i].telo.setPosition(neprijatelj[i].x,neprijatelj[i].y);
}
void Game::loop()
{
while(prozor.isOpen())
{
events();
run();
draw();
}
}
int main()
{
Game igra;
igra.loop();
return 0;
}
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