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#include<iostream>
#include<SFML/Graphics.hpp>
class Player
{
public:
float x,y;
sf::RectangleShape telo;
Player();
};
Player::Player()
{
telo.setSize(sf::Vector2f(100.0f,100.0f));
telo.setOrigin(sf::Vector2f(telo.getSize().x/2,telo.getSize().y/2));
x=y=0;
}
class Game
{
Player igrac;
sf::RenderWindow prozor;
public:
Game();
void loop();
void events();
void keyboard();
void run();
void draw();
};
Game::Game()
{
prozor.create(sf::VideoMode(512,512),"RPG igra");
igrac.x=(float)prozor.getSize().x/2;
igrac.y=(float)prozor.getSize().y/2;
}
void Game::keyboard()
{
float dist=10.0;
if(sf::Keyboard::isKeyPressed(sf::Keyboard::W)) igrac.y-=dist;
if(sf::Keyboard::isKeyPressed(sf::Keyboard::A)) igrac.x-=dist;
if(sf::Keyboard::isKeyPressed(sf::Keyboard::S)) igrac.y+=dist;
if(sf::Keyboard::isKeyPressed(sf::Keyboard::D)) igrac.x+=dist;
}
void Game::events()
{
sf::Event evnt;
while(prozor.pollEvent(evnt))
{
switch(evnt.type)
{
case sf::Event::EventType::Closed:
prozor.close();
break;
case sf::Event::EventType::Resized:
std::cout<<"Nova velicina prozora je:"<<prozor.getSize().x<<' '<<prozor.getSize().x<<std::endl;
break;
}
}
keyboard();
}
void Game::draw()
{
prozor.clear();
prozor.draw(igrac.telo);
prozor.display();
}
void Game::run()
{
igrac.telo.setPosition(igrac.x,igrac.y);
}
void Game::loop()
{
while(prozor.isOpen())
{
events();
run();
draw();
}
}
int main()
{
Game igra;
igra.loop();
return 0;
}
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