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-rw-r--r--src/State.cpp41
-rw-r--r--src/includes/State.hpp2
2 files changed, 22 insertions, 21 deletions
diff --git a/src/State.cpp b/src/State.cpp
index a404666..9e63762 100644
--- a/src/State.cpp
+++ b/src/State.cpp
@@ -11,10 +11,10 @@ State::State()
}
void State::initwin()
{
- prozor.create(sf::VideoMode::getFullscreenModes()[0],"RPG igra");
- prozor.setFramerateLimit(60);
- visina=prozor.getSize().y;
- sirina=prozor.getSize().x;
+ prozor=new sf::RenderWindow(sf::VideoMode::getFullscreenModes()[0],"RPG igra");
+ prozor->setFramerateLimit(60);
+ visina=prozor->getSize().y;
+ sirina=prozor->getSize().x;
}
void State::initassets()
{
@@ -33,19 +33,19 @@ void State::initassets()
}
void State::events() {
sf::Event evnt;
- while(prozor.pollEvent(evnt))
+ while(prozor->pollEvent(evnt))
{
switch(evnt.type)
{
case sf::Event::EventType::Closed:
- prozor.close();
+ prozor->close();
break;
case sf::Event::EventType::Resized:
- std::cout<<"Nova velicina prozora je:"<<prozor.getSize().x<<'x'<<prozor.getSize().y<<std::endl;
ischanged=1;
- visina=prozor.getSize().y;
- sirina=prozor.getSize().x;
- prozor.setView(sf::View(sf::FloatRect(0,0,sirina,visina)));
+ visina=prozor->getSize().y;
+ sirina=prozor->getSize().x;
+ prozor->setView(sf::View(sf::FloatRect(0,0,sirina,visina)));
+ std::cout<<"Nova velicina prozora je:"<<sirina<<'x'<<visina<<std::endl;
break;
case sf::Event::EventType::KeyPressed:
keyboard();
@@ -72,7 +72,7 @@ void State::keyboard()
}
if(sf::Keyboard::isKeyPressed(sf::Keyboard::N))
{
- prozor.close();
+ prozor->close();
}
}
void State::initui()
@@ -108,8 +108,8 @@ void State::updateui()
}
void State::loop()
{
- Game *igra=new Game(&prozor,font,tex);
- while(prozor.isOpen())
+ Game *igra=new Game(prozor,font,tex);
+ while(prozor->isOpen())
{
events();
kraj=igra->gameover();
@@ -119,21 +119,21 @@ void State::loop()
igra->draw();
if(kraj)
{
- prozor.draw(podloga);
- prozor.draw(krajtext);
+ prozor->draw(podloga);
+ prozor->draw(krajtext);
if(newgame)
{
delete igra;
- igra=new Game(&prozor,font,tex);
+ igra=new Game(prozor,font,tex);
}
}
if(pause)
{
- prozor.draw(podloga);
- prozor.draw(pausetext);
+ prozor->draw(podloga);
+ prozor->draw(pausetext);
}
- prozor.display();
- prozor.clear();
+ prozor->display();
+ prozor->clear();
ischanged=0;
newgame=0;
@@ -142,6 +142,7 @@ void State::loop()
}
State::~State()
{
+ delete prozor;
delete font["default"];
delete tex["neprijatelj"];
delete tex["health"];
diff --git a/src/includes/State.hpp b/src/includes/State.hpp
index 0b212b8..c9dffb9 100644
--- a/src/includes/State.hpp
+++ b/src/includes/State.hpp
@@ -5,7 +5,7 @@
class State
{
private:
- sf::RenderWindow prozor;
+ sf::RenderWindow *prozor;
int visina,sirina;
bool ischanged=0,newgame=0,pause=0,kraj=0;