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authoraleksav013 <aleksav013@gmail.com>2021-06-03 15:41:37 +0200
committeraleksav013 <aleksav013@gmail.com>2021-06-03 15:41:37 +0200
commit2002db81a90af09ebc281b8f54f7f2544b92780b (patch)
tree1026d9d5ff0a9611f4985bce540638adc3aad5b9 /src/includes/Game.hpp
parent4a4ed128e30bb7318cef1e5f74f28a0c96fe1686 (diff)
Adding Pause/GameOver screen
Diffstat (limited to 'src/includes/Game.hpp')
-rw-r--r--src/includes/Game.hpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/includes/Game.hpp b/src/includes/Game.hpp
index 4418ab3..a85d384 100644
--- a/src/includes/Game.hpp
+++ b/src/includes/Game.hpp
@@ -11,7 +11,7 @@ class Game
{
private:
sf::Font font;
- sf::Texture healthtex,neprijateljtex;
+ sf::Texture *healthtex,*neprijateljtex;
float dt;
sf::Clock sat,time;
@@ -30,12 +30,10 @@ class Game
void keyboard();
void run();
- void draw();
void stompmain();
void updateui();
void updatedt();
- bool gameover();
void respawn();
void position();
void checkcollision();
@@ -47,8 +45,10 @@ class Game
void updatewin();
public:
Game() {}
- Game(sf::RenderWindow *glprozor);
+ Game(sf::RenderWindow *glprozor,sf::Font font,sf::Texture *neprijateljtex,sf::Texture *healthtex);
void loop(bool ischanged,bool pause);
+ void draw();
+ bool gameover();
};
#endif