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#include "audio.hpp"
#include <bits/stdc++.h>

using namespace std;

AudioData::AudioData()
{
	this->device_num = 0;
	this->channel_cnt = 0;
	this->channels = NULL;
	this->stream = NULL;
}

int AudioData::get_channel_cnt()
{
	return this->channel_cnt;
}

float* AudioData::get_channels()
{
	return this->channels;
}

void AudioData::set_device_num(int device_num)
{
	this->device_num = device_num;
}

int AudioData::patestCallback(const void* inputBuffer, void* outputBuffer, unsigned long framesPerBuffer, const PaStreamCallbackTimeInfo* timeInfo, PaStreamCallbackFlags statusFlags, void* userData)
{
	AudioData* data = (AudioData*)userData;
	float* in = (float*)inputBuffer;

	for (int i = 0; i < data->channel_cnt; i++) {
		if (data->channels[i] > 0) {
			data->channels[i] -= 0.005;
		}
	}

	for (unsigned long i = 0; i < framesPerBuffer * data->channel_cnt; i += data->channel_cnt) {
		for (int j = 0; j < data->channel_cnt; j++) {
			data->channels[j] = max(data->channels[j], fabs(in[i + j]));
		}
	}

	return 0;
}

void AudioData::start_stream()
{
	close_stream();
	Pa_Initialize();

	PaStreamParameters inputParameters;
	memset(&inputParameters, 0, sizeof(inputParameters));
	inputParameters.channelCount = Pa_GetDeviceInfo(device_num)->maxInputChannels;
	inputParameters.device = device_num;
	inputParameters.hostApiSpecificStreamInfo = NULL;
	inputParameters.sampleFormat = paFloat32;
	inputParameters.suggestedLatency = Pa_GetDeviceInfo(device_num)->defaultLowInputLatency;

	this->channel_cnt = inputParameters.channelCount;
	this->channels = (float*)calloc(this->channel_cnt, sizeof(float));

	Pa_OpenStream(&stream, &inputParameters, NULL, Pa_GetDeviceInfo(device_num)->defaultSampleRate, FRAMES_PER_BUFFER, paNoFlag, &this->patestCallback, this);
	Pa_StartStream(stream);
}

void AudioData::close_stream()
{
	if (this->stream != NULL) {
		Pa_StopStream(this->stream);
		Pa_CloseStream(this->stream);
		Pa_Terminate();
		this->stream = NULL;
	}

	if (this->channels) {
		free(this->channels);
		this->channels = NULL;
	}
}