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#ifndef GAME_H
#define GAME_H
#include"Player.hpp"
#include"Enemy1.hpp"
#include"Enemy2.hpp"
#include"Enemy3.hpp"
#include"Powerup.hpp"
class Game
{
private:
std::map<std::string,sf::Font*> font;
std::map<std::string,sf::Texture*> tex;
float dt;
sf::Clock sat,time;
Player igrac;
std::vector<Enemy1> nep1;
std::vector<Enemy2> nep2;
std::vector<Enemy3> nep3;
std::vector<Powerup> pow;
int visina,sirina;
sf::RenderWindow *prozor;
sf::RectangleShape health,healthblank,stomp,stompblank;
sf::Text healthtext,stomptext,fps,score;
void keyboard();
void run();
void stompmain();
void updateui();
void updatedt();
void respawn();
void position();
void checkcollision();
void initshapes();
void initui();
void inittex();
void initent();
void updatewin();
public:
Game();
Game(sf::RenderWindow *glprozor,std::map<std::string,sf::Font*> mainfont,std::map<std::string,sf::Texture*> maintex);
void loop(bool ischanged,bool pause);
void draw();
bool gameover();
};
#endif
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