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#include"includes/Global.hpp"
#include"includes/State.hpp"
#include"includes/Game.hpp"
#include<iostream>
State::State()
{
prozor.create(sf::VideoMode::getFullscreenModes()[0],"RPG igra");
prozor.setFramerateLimit(60);
visina=prozor.getSize().y;
sirina=prozor.getSize().x;
}
void State::events()
{
sf::Event evnt;
while(prozor.pollEvent(evnt))
{
switch(evnt.type)
{
case sf::Event::EventType::Closed:
prozor.close();
break;
case sf::Event::EventType::Resized:
std::cout<<"Nova velicina prozora je:"<<prozor.getSize().x<<'x'<<prozor.getSize().y<<std::endl;
ischanged=1;
visina=prozor.getSize().y;
sirina=prozor.getSize().x;
prozor.setView(sf::View(sf::FloatRect(0,0,sirina,visina)));
break;
case sf::Event::EventType::KeyPressed:
keyboard();
break;
default:
break;
}
}
}
void State::keyboard()
{
if(sf::Keyboard::isKeyPressed(sf::Keyboard::P))
{
pause=1;
}
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Escape))
{
pause=0;
ischanged=1;
}
}
void State::loop()
{
Game *igra=new Game(&prozor);
while(prozor.isOpen())
{
events();
igra->loop(ischanged,pause);
if(ischanged) ischanged=0;
}
}
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