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#include<iostream>
#include<SFML/Graphics.hpp>
#include<random>
class Global
{
public:
static std::mt19937 rng;
};
std::mt19937 Global::rng = std::mt19937(time(0));
class Entity
{
public:
float x,y;
sf::RectangleShape telo;
Entity() {}
Entity(sf::Vector2f pozicija,sf::Vector2f velicina,sf::Color boja);
};
Entity::Entity(sf::Vector2f pozicija, sf::Vector2f velicina,sf::Color boja)
{
telo.setSize(velicina);
telo.setFillColor(boja);
telo.setOrigin(sf::Vector2f(telo.getSize().x/2,telo.getSize().y/2));
x=pozicija.x;
y=pozicija.y;
}
class Enemy:public Entity {
public:
bool ziv=1;
Enemy():Entity() {}
Enemy(sf::Vector2f pozicija,sf::Vector2f velicina,sf::Color boja);
void kaigracu(float igracx,float igracy,float dt);
};
Enemy::Enemy(sf::Vector2f pozicija,sf::Vector2f velicina,sf::Color boja):Entity(pozicija,velicina,boja) {}
void Enemy::kaigracu(float igracx,float igracy,float dt)
{
float k=(igracy-y)/(igracx-x);
float r=100.0*dt;
float dx=r/std::sqrt(1+k*k);
if(igracx-x<0) dx=-dx;
float dy=k*dx;
x+=dx;
y+=dy;
}
class Enemy2:public Entity {
private:
float vx,vy;
public:
bool ziv=1;
Enemy2():Entity() {}
Enemy2(sf::Vector2f pozicija,sf::Vector2f velicina,sf::Color boja);
void brzina(float igracx,float igracy,float dt);
void izracunajpoz();
};
Enemy2::Enemy2(sf::Vector2f pozicija,sf::Vector2f velicina,sf::Color boja):Entity(pozicija,velicina,boja)
{
vx=vy=0;
}
void Enemy2::brzina(float igracx,float igracy,float dt)
{
float k=(igracy-y)/(igracx-x);
float r=10.0*dt;
float dx=r/std::sqrt(1+k*k);
if(igracx-x<0) dx=-dx;
float dy=k*dx;
vx+=dx;
vy+=dy;
}
void Enemy2::izracunajpoz()
{
x+=vx;
y+=vy;
}
class Enemy3:public Entity {
public:
float vx,vy;
bool ziv=1;
Enemy3():Entity() {}
Enemy3(sf::Vector2f pozicija,sf::Vector2f velicina,sf::Color boja);
void izracunajpoz();
};
Enemy3::Enemy3(sf::Vector2f pozicija,sf::Vector2f velicina,sf::Color boja):Entity(pozicija,velicina,boja)
{
vx=vy=10.0;
}
void Enemy3::izracunajpoz()
{
x+=vx;
y+=vy;
}
class Player:public Entity
{
public:
int health,xp;
int stomprad=270;
float stomptime;
Player():Entity() {}
Player(sf::Vector2f pozicija,sf::Vector2f velicina,sf::Color boja);
};
Player::Player(sf::Vector2f pozicija,sf::Vector2f velicina,sf::Color boja):Entity(pozicija,velicina,boja)
{
health=100;
stomptime=0;
xp=0;
}
class Game
{
private:
float dt;
sf::Clock sat;
float time,time2,time3;
Player igrac;
std::vector<Enemy> nep;
std::vector<Enemy2> nep2;
std::vector<Enemy3> nep3;
int visina,sirina;
sf::RenderWindow prozor;
sf::CircleShape krug;
sf::RectangleShape health,healthblank,stomp,stompblank;
void events();
void keyboard();
void run();
void draw();
void stompmain();
void updateui();
void updatedt();
public:
Game();
void loop();
};
Game::Game()
{
time=8;
time2=14;
time3=10;
prozor.create(sf::VideoMode(1024,1024),"RPG igra");
visina=prozor.getSize().y;
sirina=prozor.getSize().x;
prozor.setFramerateLimit(60);
igrac = Player(sf::Vector2f((float)sirina/2,(float)visina/2),sf::Vector2f(100.0f,100.0f),sf::Color::White);
for(int i=0;i<20;i++) nep.push_back(Enemy(sf::Vector2f(Global::rng()%sirina,Global::rng()%visina),sf::Vector2f(50.0f,50.0f),sf::Color::Red));
for(int i=0;i<10;i++) nep2.push_back(Enemy2(sf::Vector2f(Global::rng()%sirina,Global::rng()%visina),sf::Vector2f(50.0f,50.0f),sf::Color::Blue));
for(int i=0;i<5;i++) nep3.push_back(Enemy3(sf::Vector2f(Global::rng()%sirina,Global::rng()%visina),sf::Vector2f(50.0f,50.0f),sf::Color::Yellow));
igrac.x=(float)prozor.getSize().x/2;
igrac.y=(float)prozor.getSize().y/2;
krug.setRadius(igrac.stomprad);
krug.setFillColor(sf::Color::Black);
krug.setOutlineThickness(10);
krug.setOutlineColor(sf::Color::White);
krug.setOrigin(krug.getRadius(),krug.getRadius());
health.setSize(sf::Vector2f(sirina/3.0,50.0));
health.setFillColor(sf::Color::Red);
healthblank.setSize(sf::Vector2f(sirina/3.0,50.0));
healthblank.setFillColor(sf::Color::White);
stomp.setSize(sf::Vector2f(sirina/3.0,50.0));
stomp.setFillColor(sf::Color::Blue);
stomp.setPosition(sirina*2.0/3,0);
stompblank.setSize(sf::Vector2f(sirina/3.0,50.0));
stompblank.setFillColor(sf::Color::White);
stompblank.setPosition(sirina*2.0/3,0);
}
void Game::updatedt()
{
dt=sat.restart().asMicroseconds()/1000000.0;
}
void Game::updateui()
{
health.setSize(sf::Vector2f(sirina*igrac.health/300.0,50.0));
stomp.setSize(sf::Vector2f(sirina*(5-igrac.stomptime)/15.0,50.0));
}
void Game::stompmain()
{
igrac.stomptime=5;
krug.setPosition(igrac.x,igrac.y);
for(int i=0;i<nep.size();i++) if(nep[i].ziv)
{
if(nep[i].telo.getGlobalBounds().intersects(krug.getGlobalBounds()))
{
igrac.xp+=5;
nep[i].ziv=0;
}
}
for(int i=0;i<nep2.size();i++) if(nep2[i].ziv)
{
if(nep2[i].telo.getGlobalBounds().intersects(krug.getGlobalBounds()))
{
igrac.xp+=5;
nep2[i].ziv=0;
}
}
for(int i=0;i<nep3.size();i++) if(nep3[i].ziv)
{
if(nep3[i].telo.getGlobalBounds().intersects(krug.getGlobalBounds()))
{
igrac.xp+=5;
nep3[i].ziv=0;
}
}
}
void Game::keyboard()
{
float dist=500.0*dt;
if(sf::Keyboard::isKeyPressed(sf::Keyboard::W)&&igrac.y>0) igrac.y-=dist;
if(sf::Keyboard::isKeyPressed(sf::Keyboard::A)&&igrac.x>0) igrac.x-=dist;
if(sf::Keyboard::isKeyPressed(sf::Keyboard::S)&&igrac.y<visina) igrac.y+=dist;
if(sf::Keyboard::isKeyPressed(sf::Keyboard::D)&&igrac.x<sirina) igrac.x+=dist;
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Space)) if(igrac.stomptime<=0) stompmain();
}
void Game::events()
{
sf::Event evnt;
while(prozor.pollEvent(evnt))
{
switch(evnt.type)
{
case sf::Event::EventType::Closed:
prozor.close();
break;
case sf::Event::EventType::Resized:
visina=prozor.getSize().y;
sirina=prozor.getSize().x;
std::cout<<"Nova velicina prozora je:"<<sirina<<'x'<<visina<<std::endl;
break;
default:
break;
}
}
keyboard();
}
void Game::draw()
{
prozor.clear();
if(igrac.stomptime>4.6) prozor.draw(krug);
prozor.draw(igrac.telo);
for(int i=0;i<nep.size();i++) if(nep[i].ziv) prozor.draw(nep[i].telo);
for(int i=0;i<nep2.size();i++) if(nep2[i].ziv) prozor.draw(nep2[i].telo);
for(int i=0;i<nep3.size();i++) if(nep3[i].ziv) prozor.draw(nep3[i].telo);
//UserInterface
prozor.draw(healthblank);
prozor.draw(health);
prozor.draw(stompblank);
prozor.draw(stomp);
prozor.display();
}
void Game::run()
{
//update
updateui();
updatedt();
if(igrac.stomptime>0) igrac.stomptime-=dt;
std::cout<<"fps: "<<1.0/dt<<std::endl;
//game over
if(igrac.health<=0)
{
prozor.close();
std::cout<<"\n\nGame over. Wanna try again?\n";
return;
}
//izracunajpoz
for(int i=0;i<nep2.size();i++) nep2[i].izracunajpoz();
//izracunaj poz i brzinu
for(int i=0;i<nep3.size();i++)
{
if(nep3[i].x<0||nep3[i].x>sirina) nep3[i].vx=-nep3[i].vx;
if(nep3[i].y<0||nep3[i].y>visina) nep3[i].vy=-nep3[i].vy;
nep3[i].izracunajpoz();
}
//respawn
time-=dt;
time2-=dt;
time3-=dt;
if(time<0)
{
time=8;
for(int i=0;i<nep.size();i++) if(!nep[i].ziv)
{
nep[i].ziv=1;
nep[i].x=Global::rng()%sirina;
nep[i].y=Global::rng()%visina;
}
}
if(time2<0)
{
time2=14;
for(int i=0;i<nep2.size();i++) if(!nep2[i].ziv)
{
nep2[i].ziv=1;
nep2[i].x=Global::rng()%sirina;
nep2[i].y=Global::rng()%visina;
}
}
if(time3<0)
{
time3=10;
for(int i=0;i<nep3.size();i++) if(!nep3[i].ziv)
{
nep3[i].ziv=1;
nep3[i].x=Global::rng()%sirina;
nep3[i].y=Global::rng()%visina;
}
}
igrac.telo.setPosition(igrac.x,igrac.y);
//colliding with player
for(int i=0;i<nep.size();i++) if(nep[i].ziv)
{
nep[i].kaigracu(igrac.x,igrac.y,dt);
nep[i].telo.setPosition(nep[i].x,nep[i].y);
if(nep[i].telo.getGlobalBounds().intersects(igrac.telo.getGlobalBounds()))
{
nep[i].ziv=0;
igrac.health-=Global::rng()%4+1; // 1-4 dmg
}
}
for(int i=0;i<nep2.size();i++) if(nep2[i].ziv)
{
nep2[i].brzina(igrac.x,igrac.y,dt);
nep2[i].telo.setPosition(nep2[i].x,nep2[i].y);
if(nep2[i].telo.getGlobalBounds().intersects(igrac.telo.getGlobalBounds()))
{
nep2[i].ziv=0;
igrac.health-=Global::rng()%8+1; // 1-8 dmg
}
}
for(int i=0;i<nep3.size();i++) if(nep3[i].ziv)
{
nep3[i].telo.setPosition(nep3[i].x,nep3[i].y);
if(nep3[i].telo.getGlobalBounds().intersects(igrac.telo.getGlobalBounds()))
{
nep3[i].ziv=0;
igrac.health-=Global::rng()%12+1; // 1-12 dmg
}
}
//debug info
std::cout<<"Health: "<<igrac.health<<", skor: "<<igrac.xp<<std::endl;
std::cout<<"Do sledeceg stompa: "<<igrac.stomptime<<std::endl;
}
void Game::loop()
{
while(prozor.isOpen())
{
events();
run();
draw();
}
}
int main()
{
Game igra;
igra.loop();
return 0;
}
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