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RM = rm -f
MKDIR = mkdir -p
CXX = g++
CXXFLAGS = --std=c++14 -O3 -Wall
LDLIBS = -lsfml-graphics -lsfml-window -lsfml-system
SOURCE_DIR = src
OBJECT_DIR= build
OBJS = main.o State.o Game.o Global.o Enemy1.o Enemy2.o Enemy3.o Powerup.o Entity.o Player.o
OBJECTS = $(addprefix $(OBJECT_DIR)/,$(OBJS))
TARGET = sfml-rpg
.PHONY: all compile clean
all: compile
$(OBJECT_DIR)/%.o: $(SOURCE_DIR)/%.cpp
$(CXX) $(CXXFLAGS) -MMD -MP -c $< -o $@
$(TARGET): $(OBJECTS)
$(CXX) $(CXXFLAGS) $(OBJECTS) -o $(TARGET) $(LDLIBS)
compile:
$(MKDIR) $(OBJECT_DIR)
$(MAKE) $(TARGET)
run: compile
./$(TARGET)
clean:
$(RM) $(OBJECTS) sfml-rpg
-include $(OBJECTS:.o=.d)
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