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authoraleksav013 <aleksav013@gmail.com>2021-06-06 04:13:37 +0200
committeraleksav013 <aleksav013@gmail.com>2021-06-06 04:13:37 +0200
commit3fdf53f3c1fbf58e67ab9570f035756469b99424 (patch)
tree3dd0ff504f1b3ccd3cb650ec2964c3642aba6033 /src/includes/Game.hpp
parent060ddd25ef18a6289d01283bc76bc4da90bf2a39 (diff)
Adding Vampiric UI; Using Valgrind to fix errors
Diffstat (limited to 'src/includes/Game.hpp')
-rw-r--r--src/includes/Game.hpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/includes/Game.hpp b/src/includes/Game.hpp
index b04b1c3..d893fd8 100644
--- a/src/includes/Game.hpp
+++ b/src/includes/Game.hpp
@@ -24,8 +24,8 @@ class Game
int visina,sirina;
sf::RenderWindow *prozor;
- sf::RectangleShape health,healthblank,stomp,stompblank;
- sf::Text healthtext,stomptext,fps,score;
+ sf::RectangleShape health,healthblank,stomp,stompblank,vampiric,vampiricblank;
+ sf::Text healthtext,stomptext,fps,score,vampirictext;
void keyboard();
void run();
@@ -44,7 +44,6 @@ class Game
void initent();
void updatewin();
public:
- Game();
Game(sf::RenderWindow *glprozor,std::map<std::string,sf::Font*> mainfont,std::map<std::string,sf::Texture*> maintex);
void loop(bool ischanged,bool pause);
void draw();