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authoraleksav013 <aleksav013@gmail.com>2021-06-07 16:51:43 +0200
committeraleksav013 <aleksav013@gmail.com>2021-06-07 16:51:43 +0200
commitc01f67b284db9c987680d121c11df2d9da56e2d0 (patch)
tree30ac2b4959b98844f0be11283ea63ffec4c30834 /src/State.cpp
parent2258ca5c7e6166d33c34ce647e656bc335a6acb9 (diff)
Smart pointers
Diffstat (limited to 'src/State.cpp')
-rw-r--r--src/State.cpp32
1 files changed, 10 insertions, 22 deletions
diff --git a/src/State.cpp b/src/State.cpp
index 9e63762..9e20035 100644
--- a/src/State.cpp
+++ b/src/State.cpp
@@ -11,19 +11,19 @@ State::State()
}
void State::initwin()
{
- prozor=new sf::RenderWindow(sf::VideoMode::getFullscreenModes()[0],"RPG igra");
- prozor->setFramerateLimit(60);
+ prozor=std::make_shared<sf::RenderWindow>(sf::VideoMode::getFullscreenModes()[0],"RPG igra",sf::Style::Fullscreen);
+ prozor->setVerticalSyncEnabled(true);
visina=prozor->getSize().y;
sirina=prozor->getSize().x;
}
void State::initassets()
{
- font["default"] = new sf::Font;
- tex["neprijatelj"] = new sf::Texture;
- tex["health"] = new sf::Texture;
- tex["clear"] = new sf::Texture;
- tex["vampiric"] = new sf::Texture;
- //tex["djule"] = new sf::Texture;
+ font["default"]=std::make_shared<sf::Font>();
+ tex["neprijatelj"]=std::make_shared<sf::Texture>();
+ tex["health"]=std::make_shared<sf::Texture>();
+ tex["clear"]=std::make_shared<sf::Texture>();
+ tex["vampiric"]=std::make_shared<sf::Texture>();
+ //tex["djule"]=std::make_shared<sf::Texture>();
font["default"]->loadFromFile("assets/fonts/LiberationMono-Regular.ttf");
tex["health"]->loadFromFile("assets/images/healing.png");
tex["neprijatelj"]->loadFromFile("assets/images/nep.png");
@@ -108,7 +108,7 @@ void State::updateui()
}
void State::loop()
{
- Game *igra=new Game(prozor,font,tex);
+ std::unique_ptr<Game> igra=std::make_unique<Game>(prozor,font,tex);
while(prozor->isOpen())
{
events();
@@ -123,8 +123,7 @@ void State::loop()
prozor->draw(krajtext);
if(newgame)
{
- delete igra;
- igra=new Game(prozor,font,tex);
+ igra=std::make_unique<Game>(prozor,font,tex);
}
}
if(pause)
@@ -138,15 +137,4 @@ void State::loop()
ischanged=0;
newgame=0;
}
- delete igra;
-}
-State::~State()
-{
- delete prozor;
- delete font["default"];
- delete tex["neprijatelj"];
- delete tex["health"];
- delete tex["clear"];
- delete tex["vampiric"];
- //delete tex["djule"];
}