#ifndef STATE_H #define STATE_H #include class State { private: sf::RenderWindow *prozor; int visina,sirina; bool ischanged=0,newgame=0,pause=0,kraj=0; std::map font; std::map tex; sf::RectangleShape podloga; sf::Text pausetext,krajtext; void initassets(); void initwin(); void initui(); void updateui(); void events(); void keyboard(); public: State(); ~State(); void loop(); }; #endif