#include"includes/Global.hpp" #include"includes/State.hpp" #include"includes/Game.hpp" #include State::State() { prozor.create(sf::VideoMode::getFullscreenModes()[0],"RPG igra"); prozor.setFramerateLimit(60); visina=prozor.getSize().y; sirina=prozor.getSize().x; } void State::events() { sf::Event evnt; while(prozor.pollEvent(evnt)) { switch(evnt.type) { case sf::Event::EventType::Closed: prozor.close(); break; case sf::Event::EventType::Resized: std::cout<<"Nova velicina prozora je:"<loop(ischanged,pause); if(ischanged) ischanged=0; } }