#include"includes/Global.hpp" #include"includes/Player.hpp" Player::Player(sf::Vector2f pozicija,sf::Vector2f velicina,sf::Color boja):Entity(pozicija,velicina,boja) { health=100; stomptime=0; xp=0; krug.setRadius(stomprad); krug.setFillColor(sf::Color::Black); krug.setOutlineThickness(10); krug.setOutlineColor(sf::Color::White); krug.setOrigin(krug.getRadius(),krug.getRadius()); } void Player::updatest(float dt) { if(stomptime>0) stomptime-=dt; else stomptime=0; }