From 5b64f79245b21b7b8c2e10647b4b24d355b19a79 Mon Sep 17 00:00:00 2001 From: aleksav013 Date: Mon, 24 May 2021 17:16:28 +0200 Subject: Adding UI; Two more types of enemies --- main.cpp | 212 +++++++++++++++++++++++++++++++++++++++++++++++++++++++-------- 1 file changed, 186 insertions(+), 26 deletions(-) (limited to 'main.cpp') diff --git a/main.cpp b/main.cpp index 2eda992..277488f 100644 --- a/main.cpp +++ b/main.cpp @@ -21,10 +21,9 @@ Entity::Entity(sf::Vector2f pozicija, sf::Vector2f velicina,sf::Color boja) telo.setFillColor(boja); telo.setOrigin(sf::Vector2f(telo.getSize().x/2,telo.getSize().y/2)); x=pozicija.x; - y=pozicija.y; -} -class Enemy:public Entity -{ + y=pozicija.y; +} +class Enemy:public Entity { public: bool ziv=1; Enemy():Entity() {} @@ -35,18 +34,64 @@ Enemy::Enemy(sf::Vector2f pozicija,sf::Vector2f velicina,sf::Color boja):Entity( void Enemy::kaigracu(float igracx,float igracy,float dt) { float k=(igracy-y)/(igracx-x); - float r=100*dt; + float r=100.0*dt; float dx=r/std::sqrt(1+k*k); if(igracx-x<0) dx=-dx; float dy=k*dx; x+=dx; y+=dy; } +class Enemy2:public Entity { + private: + float vx,vy; + public: + bool ziv=1; + Enemy2():Entity() {} + Enemy2(sf::Vector2f pozicija,sf::Vector2f velicina,sf::Color boja); + void brzina(float igracx,float igracy,float dt); + void izracunajpoz(); +}; +Enemy2::Enemy2(sf::Vector2f pozicija,sf::Vector2f velicina,sf::Color boja):Entity(pozicija,velicina,boja) +{ + vx=vy=0; +} +void Enemy2::brzina(float igracx,float igracy,float dt) +{ + float k=(igracy-y)/(igracx-x); + float r=10.0*dt; + float dx=r/std::sqrt(1+k*k); + if(igracx-x<0) dx=-dx; + float dy=k*dx; + vx+=dx; + vy+=dy; +} +void Enemy2::izracunajpoz() +{ + x+=vx; + y+=vy; +} +class Enemy3:public Entity { + public: + float vx,vy; + bool ziv=1; + Enemy3():Entity() {} + Enemy3(sf::Vector2f pozicija,sf::Vector2f velicina,sf::Color boja); + void izracunajpoz(); +}; +Enemy3::Enemy3(sf::Vector2f pozicija,sf::Vector2f velicina,sf::Color boja):Entity(pozicija,velicina,boja) +{ + vx=vy=10.0; +} +void Enemy3::izracunajpoz() +{ + x+=vx; + y+=vy; +} class Player:public Entity { public: int health,xp; - int stomprad=300; + int stomprad=270; float stomptime; Player():Entity() {} @@ -63,30 +108,43 @@ class Game private: float dt; sf::Clock sat; - float time; + float time,time2,time3; + Player igrac; - std::vector neprijatelj; + std::vector nep; + std::vector nep2; + std::vector nep3; + int visina,sirina; sf::RenderWindow prozor; + sf::CircleShape krug; + sf::RectangleShape health,healthblank,stomp,stompblank; + void events(); void keyboard(); void run(); void draw(); void stompmain(); + void updateui(); + void updatedt(); public: Game(); void loop(); }; Game::Game() { - time=5; + time=8; + time2=14; + time3=10; prozor.create(sf::VideoMode(1024,1024),"RPG igra"); visina=prozor.getSize().y; sirina=prozor.getSize().x; prozor.setFramerateLimit(60); igrac = Player(sf::Vector2f((float)sirina/2,(float)visina/2),sf::Vector2f(100.0f,100.0f),sf::Color::White); - for(int i=0;i<20;i++) neprijatelj.push_back(Enemy(sf::Vector2f(Global::rng()%sirina,Global::rng()%visina),sf::Vector2f(50.0f,50.0f),sf::Color::Red)); + for(int i=0;i<20;i++) nep.push_back(Enemy(sf::Vector2f(Global::rng()%sirina,Global::rng()%visina),sf::Vector2f(50.0f,50.0f),sf::Color::Red)); + for(int i=0;i<10;i++) nep2.push_back(Enemy2(sf::Vector2f(Global::rng()%sirina,Global::rng()%visina),sf::Vector2f(50.0f,50.0f),sf::Color::Blue)); + for(int i=0;i<5;i++) nep3.push_back(Enemy3(sf::Vector2f(Global::rng()%sirina,Global::rng()%visina),sf::Vector2f(50.0f,50.0f),sf::Color::Yellow)); igrac.x=(float)prozor.getSize().x/2; igrac.y=(float)prozor.getSize().y/2; @@ -95,17 +153,54 @@ Game::Game() krug.setOutlineThickness(10); krug.setOutlineColor(sf::Color::White); krug.setOrigin(krug.getRadius(),krug.getRadius()); + + health.setSize(sf::Vector2f(sirina/3.0,50.0)); + health.setFillColor(sf::Color::Red); + healthblank.setSize(sf::Vector2f(sirina/3.0,50.0)); + healthblank.setFillColor(sf::Color::White); + + stomp.setSize(sf::Vector2f(sirina/3.0,50.0)); + stomp.setFillColor(sf::Color::Blue); + stomp.setPosition(sirina*2.0/3,0); + stompblank.setSize(sf::Vector2f(sirina/3.0,50.0)); + stompblank.setFillColor(sf::Color::White); + stompblank.setPosition(sirina*2.0/3,0); +} +void Game::updatedt() +{ + dt=sat.restart().asMicroseconds()/1000000.0; +} +void Game::updateui() +{ + health.setSize(sf::Vector2f(sirina*igrac.health/300.0,50.0)); + stomp.setSize(sf::Vector2f(sirina*(5-igrac.stomptime)/15.0,50.0)); } void Game::stompmain() { igrac.stomptime=5; krug.setPosition(igrac.x,igrac.y); - for(int i=0;i4.6) prozor.draw(krug); prozor.draw(igrac.telo); - for(int i=0;i0) igrac.stomptime-=dt; std::cout<<"fps: "<<1.0/dt<sirina) nep3[i].vx=-nep3[i].vx; + if(nep3[i].y<0||nep3[i].y>visina) nep3[i].vy=-nep3[i].vy; + nep3[i].izracunajpoz(); + } + //respawn time-=dt; + time2-=dt; + time3-=dt; if(time<0) { time=8; - for(int i=0;i0) igrac.stomptime-=dt; igrac.telo.setPosition(igrac.x,igrac.y); - for(int i=0;i