diff options
| -rw-r--r-- | main.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
@@ -231,21 +231,21 @@ void Game::initui() { std::cerr<<"Font not found\n"; } - //healthtext.setFont(font); + healthtext.setFont(font); healthtext.setString("Health"); healthtext.setCharacterSize(24); healthtext.setFillColor(sf::Color::Black); - //stomptext.setFont(font); + stomptext.setFont(font); stomptext.setString("Stomp"); stomptext.setCharacterSize(24); stomptext.setPosition(0,50); stomptext.setFillColor(sf::Color::Black); - //fps.setFont(font); + fps.setFont(font); fps.setCharacterSize(24); fps.setFillColor(sf::Color::White); fps.setPosition(sirina*5.0/6,0); - //score.setFont(font); + score.setFont(font); score.setCharacterSize(24); score.setFillColor(sf::Color::White); score.setPosition(sirina*5.0/6,50); @@ -275,6 +275,7 @@ void Game::initent() } void Game::initwin() { + prozor->create(sf::VideoMode::getFullscreenModes()[0],"RPG igra"); visina=prozor->getSize().y; sirina=prozor->getSize().x; prozor->setFramerateLimit(60); @@ -505,10 +506,9 @@ class State State(); void loop(); }; -State::State() +State::State():igra(&prozor) { - prozor.create(sf::VideoMode::getFullscreenModes()[0],"RPG igra"); - igra=Game(&prozor); + } void State::loop() { |
