#include #include #include #include #include #include fb_t main_fb; uint64_t* pixel_offset(fb_t fb, int32_t x, int32_t y) { return (uint64_t*)((char*)fb.addr + y * (int32_t)fb.pitch + x * fb.bpp / 8); } void fb_draw_pixel(fb_t fb, int32_t x, int32_t y, uint32_t col) { if (x < 0 || y < 0) return; if (x >= (int32_t)fb.width || y >= (int32_t)fb.height) return; uint32_t* fb_offset = (uint32_t*)pixel_offset(fb, x, y); *fb_offset = col; } /* https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm */ void fb_draw_line_low(fb_t fb, int32_t x0, int32_t y0, int32_t x1, int32_t y1, uint32_t col) { int32_t dx = x1 - x0; int32_t dy = y1 - y0; int32_t yi = 1; if (dy < 0) { yi = -1; dy = -dy; } int32_t D = (2 * dy) - dx; int32_t y = y0; for (int32_t x = x0; x <= x1; x++) { fb_draw_pixel(fb, x, y, col); if (D > 0) { y = y + yi; D = D + (2 * (dy - dx)); } else { D = D + 2 * dy; } } } void fb_draw_line_high(fb_t fb, int32_t x0, int32_t y0, int32_t x1, int32_t y1, uint32_t col) { int32_t dx = x1 - x0; int32_t dy = y1 - y0; int32_t xi = 1; if (dx < 0) { xi = -1; dx = -dx; } int32_t D = (2 * dx) - dy; int32_t x = x0; for (int32_t y = y0; y <= y1; y++) { fb_draw_pixel(fb, x, y, col); if (D > 0) { x = x + xi; D = D + (2 * (dx - dy)); } else { D = D + 2 * dx; } } } void fb_draw_line(fb_t fb, int32_t x0, int32_t y0, int32_t x1, int32_t y1, uint32_t col) { if (abs(y1 - y0) < abs(x1 - x0)) { if (x0 > x1) fb_draw_line_low(fb, x1, y1, x0, y0, col); else fb_draw_line_low(fb, x0, y0, x1, y1, col); } else { if (y0 > y1) fb_draw_line_high(fb, x1, y1, x0, y0, col); else fb_draw_line_high(fb, x0, y0, x1, y1, col); } } void fb_draw_character(fb_t fb, char c, int32_t x, int32_t y, uint32_t char_col, uint32_t bg_col) { if (c < 0) return; int32_t offset = 32 + c * 16; for (int32_t i = 0 ; i < 16; i++) { for (int32_t j = 0 ; j < 8; j++) { if (font[offset + i] & (1 << (7 - j))) { fb_draw_pixel(fb, x + j, y + i, char_col); } else { fb_draw_pixel(fb, x + j, y + i, bg_col); } } } } void fb_draw_string(fb_t fb, const char* s, int32_t x, int32_t y, uint32_t char_col, uint32_t bg_col) { for (size_t i = 0; i < strlen(s); i++) { fb_draw_character(fb, s[i], (x + (int32_t)i * 8), y, char_col, bg_col); } }